As in the computer games, different stories were presented and showcased by the variation of characters, who deduced their own role in the virtual world even though the game designer already set up the certain scenario and the visual impact for the game itself.
This similarity can also applied in the space planning as we interior designer shape space structure up and let the characters/users to prosper their creations into work within any corners in this office, hence, the virtual city of Auer was then defined by this ideology.
In the space planning, we introduced a 20 meters long street-liked view and applied the recycled metal corrugated sheet onto walls and brought the visual impact to the space. The semi-opened working area was framed by applying old window frame and the recycled glass, the ambiguity between boundaries and old/new represented the variation depth of street.
The lighting scheme in working area needs to achieve the ergonomic principle; the light strips were reversed and fixed with different heights and angles by designer’s cautious calculations and then forming a spectacular light sculpture, the irregular extinguishing pipes on the ceiling also add more fun to the space design.